Major Priorities

  • Add custom user options
    • Add "remember me" cookie functionality
    • Add SMS Notification
    • Track by user id's rather than emails
    • Add username/friendly-name (as opposed to hello email)
    • Allow change/reset password
  • Change 'facility' to 'lab' through the game to avoid confusion with factory
  • Next Interface Upgrade
    • Icons
    • alt/title texts
    • Clearly delineate tabs
  • Add global event notification
    • Game Specific: player conquered
    • Turn force-rollover (due to maintenance
    • Game Updated
  • Use Request class for all input processing
  • Combine fleets/map page (arrows for fleets + list)

Ideas

  • New Buildings
    • Build planetary shields/lasers
    • Warp Gates
    • "Terraformation" buildings that improve size or class
  • Other Tasks
    • Prevent planets with the same or naughty names
    • Increase customization options on create galaxy page
    • Separate three time periods - morning, afternoon, evening
    • Add ping/chron options to remind players of turn
    • friends/rematch
    • simple message board
  • Improve Planets Page
    • Merge it onto the map page?
    • Add minimap for context?
  • Indicate planets that have recently been conquered/taken?
  • Achievement-based title upgrades/changes?
    • Scientist -- techLevel over X
    • Bailout -- money of X
    • Titan -- more than X ships
    • Emperor -- owns more than half the planets
    • Rebel Alliance -- owns less than half the planets, and the other player is emperor
    • Conqueror -- defeats the last opposing commander (already implemented)
    • Rank points - winner takes 10% from each loser
  • Alliances
    • Shared Vision - at different levels
    • Joint Victory
    • Gold Transfer
    • Names
    • Victory through diplomacy (Power to the people!)
  • Group Votes?
    • Kick Player
    • Obliterate Galaxy
  • Change Planet layout?
    • Clusters
    • Guarantee "good" primary expansion?
    • Solar Systems with orbit?
    • borders/frontiers
    • Push home planets apart
  • Feelers
    • Probe - unmanned just looks around
    • Cheap means of exploration
    • unmanned
    • Scanners - passive or active but use ground based sensors
    • Scouts - manned, can take over
    • Passive scanning to see all planets X distance away
    • Can only move to planets that you can see (or have seen)
  • Differentiation
    • Reward/advancement on certain days
    • Special Bonus based on how focused you were
    • Differentiated such that you can't play all at once
    • Whatever you focused the most one for the last 10 days
    • Researcher
      • Scan information
    • Economist
      • More money
      • Hire ships
    • Ship builder
      • Build double ships
    • One timer rewards, rather than buildup skills
  • Homeplanet specialties
    • Home planet migration - costs gold, time
    • Have defensive bonus
    • Have a gun so it kills the first ships that come
  • Macros
    • Build all ships
    • Send all ships to ___
    • Send all except home planet ships to ___
  • Jumplanes
    • Hyperspace lanes
    • Space concept of roads
    • Intersteller highways
    • Long time to go not on the roads
  • Distress Signal
    • When a home planet is invaded, it sends out a distress call recalling all ships
    • Player dies when all fleets are killed or revives if home planet is recaptured
  • Party Mode
    • auto refresh
    • no notifications
    • in-game communication
    • Integrate with some VOIP service (Skype or one of the IM services)
    • Indicate whether players are online